Week of December 9-12 (Turn Back)
- audreylee8487
- Dec 12, 2024
- 2 min read
We are working on a game jam this week and the prompt is "Relentless". I am in charge of a team of 7 working on a platformer called Turn Back. The game is a side scroller with a fixed isometric camera about a main character that cannot turn back. Across the levels, there are NPC's that are telling the main character to turn back. It is a 3D game with a cartoony art style and there are two endings to the game. Both of the endings require the player to pass all the levels and meet a character at the end that tells you which button to press to be able to move backwards. However the ending you get is based on if you pass the final character and move forward, and the other is to turn back and go through all the levels to return to where you began.
The point of the game is to build suspense towards something that the payers do not know. It is somewhat comical as the button ythat is revealed to you at the end is a button that you could have pressed troughout the entire game. It also matches the theme as the main character is relentless in moving forward, even if the player does not want to.

Mathematics-
Data, Statistics, and Probability- To put spikes on a cactus asset I modeled, I used geometry nodes and a randomizer to distribute the spikes along the faces of the cactus.

Geometry- To simplify real-world trees in a cartoonish 3D model, I conjoined green spheres to resemble buches of leaves and made a cylynder that gets wider at the botton to resemble a tree trunk.

Audrey,
Don't forget to do your math blogs, the first one was due on Jan 9th!
Ms. V