Week of February 18-20
- audreylee8487
- Mar 26
- 1 min read
In this short week, I have been working on more tile sets for the environment in out game. We had a Team meeting this week and decided that in the time that we have left before the end of school, we will try our best to get a big portion of the second location done. In the second location, There will be Rocks and ides of mountains that separate part of the map from each other. Along with these walls, we needed more assets for the level itself. I made pathways and shrines to fill space.
Numbers and Quantity- When making assets for our tile map, the size of each picture (or "sprite") is set using numbers for width and height in pixels. These numbers decide how big the sprite looks on the screen. To make the assets look like they belong in the world, I need to think about how many pixels they use. If sprites are made too big or too small, they might not fit well in the game world.
Geometry- When creating the rock wall for our game, I used geometric shapes to build its structure and texture. I started with irregular polygons or rounded rectangles to form the basic shape of individual rocks. By varying the sizes and angles of these shapes, I created a more natural, uneven look. I also arranged the rocks in a tiled or interlocking pattern, using geometric alignment to make sure the wall looked solid and connected.

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