Week of March 10-13
- audreylee8487
- Mar 27
- 2 min read
This week we did a chaos game jam. We worked on four separate games for four different days of the week. This practice let us work with people that we have never and don't usually or with while also teaching us to set up work for tomorrow by documenting what has gotten done and what needs to be done. I worked in 2D animation for the first day, 3D modeling the second, and 3D modeling, rigging, and animation the third (I was sick for a day).

Geometry and Algebra-
We working on a horror game set in a clothing store, I needed to model a cash register for the level. After finishing the model, I had more vertices and faces than I needed. To fix this, I had to dissolve some of the unneeded ones. Dissolving vertices and faces in 3D modeling is a mix of algebra and geometry. Algebra helps with the numbers, like averaging points when merging vertices. Geometry makes sure the shapes stay correct, like keeping surfaces flat and edges connected. Together, they help clean up a model without messing up its overall structure.
Another way I used algebra and geometry was when I rigged and animated a knight character for a dragon slaying game. When rigging and animating a 3D character, math helps make movements look smooth and natural. Algebra is used to figure out how much each bone moves different parts of the character, like when an arm bends.Geometry keeps the shape from getting messed up, making sure the model stretches and moves the right way. This is what makes characters look real instead of broken or weird when they move.
Audrey,
You haven't done any math blogs for the last 6 weeks...your grade has dropped. Unless you get these done by Monday, May 5th, the highest grade you will earn in math is a D.
Ms. V