Week of March 24-27
- audreylee8487
- May 6
- 1 min read
This week, my team had another meeting to decide what we wanted to do with our game given the limited time we have left. We decided to continue with the Vampire Slayer roguelike gameplay that we agreed on last week. In this type of game, there will be a large number of enemies with different types of attack styles. I looked through the wiki and found an interesting enemy that we could add as a mini-boss: a dragon! I first fleshed out a sketch of what the dragon should look like, then explored different ways to color it. Once I settled on a final color scheme, I started animating.
Math: Number and Quantity (Vectors)-
While animating the dragon enemy sprite, I used the idea of vectors to plan its floating motion. The dragon moves up and down in a loop, so I thought about its vertical position as a value that changes over time along the Y-axis. By keeping this movement consistent, I was able to make the animation feel smooth and natural, which helps the enemy feel more alive and noticeable on screen.
Math: Geometry (2D Geometrical Relationships)-
When drawing the dragon, I used simple shapes like circles and rectangles to plan out its body and head before adding detail. I made sure each frame of the animation kept the same proportions and spacing, especially with the eye and limbs, to avoid jittering. This helped keep the visual consistency across the animation and made the sprite match the game’s pixel art style.

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