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Week of March 3-6

  • Writer: audreylee8487
    audreylee8487
  • Mar 27
  • 1 min read

This week my team and I brainstormed new ways to make the game more interesting. One thing that I figured I could do was create some more enemies for the game. I came up with a few concepts and animated some old designs.


Numbers and Quantity- When animating characters, I must pay attention to frame rate. Frame rate (FPS) in pixel art animation is all about how many frames (or pictures) show up every second to create movement. A higher FPS, like 60, makes animations super smooth, while a lower FPS, like 12 or 24, gives it a classic retro feel. Since pixel art moves in tiny steps, if a character needs to move 32 pixels in 1 second at 16 FPS, it moves 2 pixels per frame to keep things looking nice and steady.


Probability- In games, the more variety of characters, animations, and enviornments make to play more interesting. By creating more characters for our game, I am making the probability for reused characters less. Therefore, making the game more fun.




 
 
 

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